Some people regard video games as harmless fun, or even as a useful educational tool; others, however, believe that videos games are having an adverse effect on the people who play them and in your opinion, do the drawbacks of video games outweigh the benefits?
Many people, and children in particular enjoy playing computer games. While I accept that these games can sometimes have a positive effect on the users, I believe that they are more likely to have a harmful impact.
On the one hand, Video games can be both entertaining and educational. Users, or gamers, are transported into virtual worlds which are often more exciting and engaging than real-life pastimes. From an educational perspective, these games encourage imagination and creativity, as well as concentration, logical thinking and problem solving, all of which are useful skills outside the game context. Furthermore, it has been shown that computer simulation games can improve users’ motor skills and help to prepare them for real-world tasks such as flying a plane.
However, I would argue that these benefits are outweighed by the drawbacks. Games can be highly addictive because users are constantly given scores, new targets and frequent rewards to keep them playing. Many children now spend hours each day trying to progress through the levels of a game or to get a higher score than their friends. This type of addiction can have effects ranging from lack of sleep to problems at school, when homework is sacrificed for a few more hours on the computer or console. The rise in obesity in recent years has also been linked in part to the sedentary lifestyle and lack of exercise that often accompany game addiction.
In conclusion, it seems to me that the potential dangers of video games are more significant than the possible benefits.
This is a Band 7.0 Essay. You’ve got pretty good writing skills.
+ addresses all parts of the task
+ presents a dear position throughout the response
+ presents, extends and supports main ideas, but there may be a tendency to overgeneralise and/or supporting ideas may lack focus
+ logically organises information and ideas: there is clear progression throughout
+ uses a range of cohesive devices appropriately although there may be some over-use
+ presents a dear central topic within each paragraph
+ uses a sufficient range of vocabulary to allow some flexibility and precision
+ uses less common lexical items with some awareness of style and collocation
+ may produce occasional errors in word choice, spelling and/or word formation
+ uses a variety of complex structures
+ produces frequent error-free sentences
+ has good control of grammar and punctuation but may make a few errors
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